Glossary

Buffs, debuffs and immunities you will see on hero skills and bosses, the skill types, common short forms and every currency.

Unofficial fan guide

Buffs

BuffStat buff
Raises one or more of HP, ATK, DEF, WIS or AGI.
BuffHigher proc chance
Makes a hero's skills trigger more often.In our data: gives allies +20% proc chance.
BuffDefender
The hero tries to take hits first, shielding the others.
BuffSneak
The hero tries to be hit last. Good on a hero who revives others.
BuffFortitude
One hit cannot kill the hero, even a multi-hit attack.
BuffHexproof
Protects from curses.
BuffRage
The hero may also strike its own allies. Some teams use this on purpose to set up a revive.Heroes whose skills mention rage in our data:

Debuffs and curses

CurseStat curse
Lowers HP and can also lower ATK, AGI, DEF or WIS. Small letters on the icon show the stat. A boss can cast it on each hero that comes in from the bench.
CurseLower proc chance
Cuts skill trigger chance by 20%. A boss can cast it on 2 heroes at the start.
CurseSilence
The hero can only use its basic attack. A boss can cast it on 2 heroes at the start and on each hero from the bench.Similar effect in our data: ("can no longer use abilities").
CurseBroken Gild
Only top and hidden bosses: removes all gild from 2 heroes at the start. This is why strong players often put their main damage hero on the bench.
CurseWeakening
Removes 10% of the hero's gild with every hit.

Immunities

ImmuneImmune to debuffs
Blocks debuffs cast from a distance; close-range hits that disable still work. It does not stop Silence in sieges.
ImmuneImmune to Devour
Cannot be devoured (devour leaves the target with at most 30% HP).Heroes that devour in our data: . These two are also immune to it.
ImmuneImmune to Burn
Cannot be burned (burn takes a large share of the target's HP).Heroes that burn in our data: . These two are also immune to it.

Boss specials

Specials are the rules a boss or its guards fight with. The icons are the ones the game shows on the boss card.

No debuff target
Debuff spells cannot pick this boss as a target.In game: Can't be the target of debuff spells.
Combined immunity
Immune to debuffs, devouring, burning, decay, corruption and shapeshifting all at once.In game: Combines Immunity against debuffs, devouring, burning, decay, corruption, shapeshifting.
Sneak
Tries to be the last one hit.In game: Tries to get hit last.
Fortitude
Does not die from a killing blow during one attack.In game: Does not die upon receiving a lethal blow in the course of a single attack.
Defender
Steps in first to take the enemy's strikes and shield its allies.In game: Tries to be the first to intercept the enemy's strikes in order to protect allies.
Shapeshifting immunity
Cannot be turned into another shape by shapeshifting skills.In game: Cannot be targeted by shapeshifting.

Skill types on hero cards

The type in front of each skill on the hero card tells you when it can fire. Counts are skills in our hero data.

Hatred lines ("30% increased damage against goblins") and passive lines sit under the skills on the hero card.

On the hero screen

Hero shards counter (for example 200/200)
The numbers under a hero's portrait: the shards you have toward the hero's next star. You get shards when you obtain a hero you already own. More in the hero shards guide.

Short forms

ShortMeans
DPSDamage per second (your heroes' automatic damage)
DPCDamage per click (tap damage)
CCCCritical click chance
CCDCritical click damage
GFGold find (extra gold from enemies)

Damage formula

Each hero hits with its main stat. ATK (sword) and AGI (wing) damage is lowered by the target's DEF; WIS (staff) damage is lowered by the target's WIS.

Damage = main stat − 0.4 × target DEF (or target WIS for WIS heroes).

Example: 1,000 ATK into 500 DEF hits for 1,000 − 200 = 800.

Chat short forms

ShortMeans
3h chestArena chest that takes 3 hours to open (or 3 bottles)
8h chestArena chest that takes 8 hours to open (or 8 bottles)
4mA hero earned with 4 million siege points
230mA hero earned with 230 million siege points
500M, 2B, 5B, 10BHP of a top boss or clan boss
CBClan boss
CLChampions League (PvP)
LVLLevel
PAPower Attack
DH / KBDemon Horn
DRDark Ritual (restart)
TTTime travel
WTSWant to sell
WTBWant to buy
BBBig Boss (top boss)
MBMedium boss, 13M HP and up
SBSmall boss, below 13M HP
HedgehogThe daily boss
PMPrivate message (in-game mail)
PVPPlayer against player: Champions League or clan arena
VoidShop currency (also a hero's name)

Nicknames from Russian chat

Names that come from translated Russian chat:

You may readIt means
EmptinessVoidshard
Cans / Banks / JarsCrates of Bottles
KB / CBDemon Horn
Matryoshka / nesting dollsMap bosses
CaramalKaramal
Iron man / woodcutter / swordsmanTin Knight
GoatKozeentch
PeachesPeachneedle

Chat emoticon codes

Type these in chat to show an icon:

TypeShowsTypeShows
@bottle@Magic Bottle@shard@Emeralds
@coins@Gold Coin@soul@Souls
@inactivesoul@Grey Soul (inactive)@heart@Heart
@guild@Guild points (green stars)@voidshards@Void Shard
@horse@Horseshoe@bugle@Siege Bugle
@siege@Siege Cannon@horn@Siege Gjallarhorn
@packbox@Pack with Shards@sword@Sword
@swordf@Fire Sword@swordi@Ice Sword
@fist@Hand@fistf@Fire Hand
@fisti@Ice Fist@fistp@Purple Fist
@starelixir@Star Elixir@halloween@Halloween Pumpkin
@christmas@Candy Cane@tomato@Tomato

Magic bottle facts

  • The Greedy Demonling on the map shows every 5 levels from level 26 to 1500: 3 bottles at first, up to 5 per kill.
  • Daily boss: the first fight is free, then 50, 100, 200, 400 bottles; the price doubles each time.
  • Bottle recipes give 1-5 bottles; the Pumpkin, Gift and Sandwich recipes give 3-6. The three-item 15/15/15 recipes start at 65%, so craft them 100 at a time with catalysts above 99%.
  • Mobile: 5 free videos a day, each for a time travel (or science).
  • A siege clan boss costs 400 bottles to summon.
  • Keep about 150 bottles and 125 emeralds in reserve for daily quests (one quest asks for 2 daily boss fights). Waiting for that quest: free boss, 50 bottles for the second, the quest pays 55, so you gain 5.
  • Buy rarity upgrades with bottles only up to Legendary; a 50-bottle second daily boss is cheaper.
  • Big arena chests pay bottles by your highest level; they are not worth it before about level 4,000.

Currencies

What each currency is for and where it comes from. Holding unspent emeralds, hearts and souls each gives a global +10% DPS bonus.

CurrencyWhere you get itWhat it is for
Gild pointsDaily login, arena chests, crafting, shop, siegesGilding heroes; burning at the Altar
Magic bottlesDaily login, the bottle cave on the map, arena chests, quest chests, crafting, shop, events and siegesTimer resets, shop, clan science, hero rarity, clan bosses
EmeraldsDaily login, mines, arena chests, quest chests, shard-pack bonus, crafting, siegesShop heroes, crafting, hero rarity, shard chests
HeartsArena and duel wins, quests, craftingBuying and levelling artifacts
Hero soulsDark Ritual: 1 soul per 200 hero levelsHero ranks, artifacts, clan science
GoldEnemies, the gold cave on the map, shopLevelling heroes, clan science
Hero shardsSee the hero shards guideUnlocking and ranking up shard heroes
Shards of the VoidBought, or a second copy of a premium hero you already ownActivating premium heroes
Dungeon Crusher HQ is an unofficial companion. Heroes link to the Hero Database.